A downloadable game for Windows, macOS, Linux, and Android

Welcome!

Hi there!~

My name's Velrya and I'm working on Phantyx, a choice-based visual novel about hunting ghosts that blends romance, horror, and mystery.


The story

Humans and demons have shared this world for as long as anyone can remember. Their coexistence has been anything but peaceful, and many bloody wars have been fought. Then, suddenly, the demons disappeared.

It looked like everything was slowly returning to normal.

Then the ghosts appeared.

That's why Phantyx was created, a special taskforce to deal with this new threat.

You're a highly ranked ghost hunter who joined Phantyx at fourteen, following in your parents' footsteps. With eight years of experience under your belt, you're known for being quick and efficient, but most of all:

Merciless.

Because this fight is personal. After your parents were killed, you made a promise:

To keep fighting.

Until every last ghost is gone.

But what will it take to keep that promise?


About the game

This game is still under development, but currently includes 1500+ renders, over 30 animations, and about two to three hours of story content. There are currently three romanceable characters, with a total of eight planned.

The current build also features an interactive ghost hunt where you explore a haunted area to track down a dangerous ghost. You'll have to explore rooms, find clues, trigger events, and figure out how to weaken the ghost to kill it.

These hunts can be quite long, but shorter summarized versions are available. These versions skip the exploration but keep the important story content.


Content warning

This game can be very dark and contains, or is planned to contain, content such as jumpscares, blood, gore, graphic violence, and heavy themes including suicide and depression.

These scenes only appear in certain parts of the game. Censorship and skip options are available for most of these scenes.


Support

If you enjoy the game and want to support its development, consider joining me on Patreon! You'll get access to regular updates, wallpapers, behind-the-scenes content, exclusive animations, and polls where you can vote on future content!

Updated 2 days ago
Published 8 days ago
StatusIn development
PlatformsWindows, macOS, Linux, Android
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorVelrya
GenreVisual Novel
Made withRen'Py
TagsAdult, Atmospheric, Dark, Erotic, Horror, Meaningful Choices, Mystery, Psychological Horror, Romance, Story Rich
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Smartphone
AccessibilitySubtitles
ContentNo generative AI was used

Download

Download
Phantyx-0.1-PC.zip 946 MB
Download
Phantyx-0.1-Mac.zip 940 MB
Download
Phantyx-0.1-Android.apk 962 MB

Development log

Comments

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Absolutely phenomenal first update! I loved "the hunt" specifically, as well as the cinematography. I think this might be one of, if not the most powerful first updates out there—maybe even ranking above Eternum. However, there are a few notes I'd like to share:

SPOILER WARNING!!!

First, the color theory lagged a bit behind the rest of the visual quality. The HoneySelect models are high quality, and both the animation and cinematography were wonderful (those camera angles were actually perfect, film grade. They showed what the characters were feeling better than the writing at times), but the colors lacked emotional strength for a large portion of the update. During the final segment, I think it would have benefited from a more restricted color palette with fewer secondary or tertiary colors. Relying on a few primary colors—or even subtractive colors to symbolize things being removed from his understanding—could have better conveyed the confusion the main character was experiencing.

This ties into a larger point regarding lighting. While it was fantastic as far as the actual renders go, it lacked the emotional depth that the narrative was trying to convey. Otherwise, I think this might feature the best renders of any game I've ever played—by far surpassing every single AAA game.

Second, regrettably, I felt the writing fell behind significantly. The actual dialogue was good; it was effective, fun, playful, and felt realistic relative to the characters. However, the plot felt a bit strained at times, leaving very little groundwork for the future. For instance, the moment at the end where he is begging the demon for his life felt way out of character. It’s understandable to be terrified, but he seems to flip-flop between being a seasoned pro like Leon Kennedy and just a normal guy. The entire setting and buildup require him to be a "Leon Kennedy" type, so when he isn't, he just kind of... falls short.

This guy has been doing this for nearly a decade, yet he doesn't immediately think his house is haunted when a single light is on—despite the house not having power? He doesn't even consider the idea that the ghost or demon was playing with his mind while he was at Daphne's house, even though he doesn't remember getting ready or arriving there?

Additionally, making the entity he's hunting a demon, rather than playing with the idea that it was just a ghost far above the reported level, was an interesting pivot (though I do like the twist of him being a ghost at the end). It just feels like the universe has less room to expand in future updates now that we've already jumped to demons without giving ghosts time to breathe. Finally, some of the dialogue tried to accomplish too many things at once, leaving the characters stretched thin. You have all the time in the world to flesh these characters out, but it felt like you tried to rush it all into a single update.


The demon switching from innocent to sorrowful to sadistic to sarcastic felt a bit unusual, if this was on purpose it might be more effective to really lean into these sharp divides rather than having them all blend together.

Again, I can't stress this enough: this is easily one of the best first updates to any AVN I've ever seen, definitely top 5. Please, stick with it! The community is going to go feral for this. Keeping a consistent schedule—whether you post semi-regularly like Caribdis or opt for weekly updates (which require a lot of consistent work but keep the community calmer)—will really help.

Fantastic start, and I'm highly looking forward to the future!

(+1)

What are the (planned) tags for this game?

(+4)

I plan on adding many of the common tags, most of which will be toggleable. The game will be a harem game and there will not be NTR.

(+1)

Anal sex?

It's not in the game right now but will be in the future ;)

(+1)

does the game have chinese?

The game's only in English at the moment